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Artwork guide: 3D For the best 3D, backgrounds should be nondescript, but feature some sort of texture, pattern or noise. Plain coloured backgrounds and horizontal stripes dont provide a depth reference and will diminish the depth effect. Be sure to provide a sharp in focus background because it will soften anyway the further back it appears. Since the lenticular lens optics will soften image elements that appear more remote from the sharp print plane, it is wise to use less detailed imagery for protruding objects as well. Psychologically, warm colours appear to stand out whereas cool colours tend to recede, therefore where possible, use warm colours for nearer subjects. Try to make use of perspective (i.e converging lines for more distant elements) and remember that overlapping elements provide excellent depth cues. Importantly, elements that are to project forward of the print surface should be positioned with sufficient clearance from the side trims. Text and logos should be near, or on, the print plane where they will appear the sharpest and most legible (perceived as the surface of the lens). Type and Font Guidelines:. File Resolution: If you cut out an object from a more distant layer, then you need to fill in the hole left in that layer. Site Map |
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| BART KELSEY | |||||